Audio Reel

This is Annie Wong

Welcome to my Portfolio!

Annie Wong
ABOUT ME

Recent UCSD grad majoring in ICAM-Music!!

MY ROLE

Sound designer, audio implementer, composer, and music producer.

Projects

Mariposa

Audio Lead, Sound Designer, and Composer for 2D storytelling puzzle platformer game now available on Steam.

Unity C#FMOD
Out of Tune

Sound Designer, Composer, and Audio Implementer for a custom 3D multiplayer puzzle game engine

C++FMOD
Heartwood

Sound Designer, Composer, and Audio Implementer for 2D narrative top-down pixel RPG action-adventure game now available on itch.io.

Unity C#FMOD
Choros

Sound Designer, Composer, and Audio Implementer for 2D mystery-crime game now availabe on itch.io.

Unity C#FMOD
Serious Games: Climate Change

Sound Designer and Audio Implementer Intern for a 3D openworld sandbox game. Still in development

Unreal Engine 5C++WwiseMetasound

Music

Click on the image to play the track!

Glass of Water

Produced, mixed, and mastered for the pier area in "Mariposa"
Inspired by Porter Robinson's Nurture album, a botantica album.

Accusation

Produced, mixed, and mastered for "Choros"
Inspired by the dark-orchestral soundtrack in Sinners (2025).

Electro Swing

Produced, mixed, and mastered for "Magitune and Memory", a point and click game displayed at MAVERic Studio 's DnD inspired steampunk exhibit at San Diego Comic Con.

Starsick

Composed, mixed, and mastered for "Heartwood"
Vocal by Breanna Lau and Bree Tassinari
Inspired by Slavic traditional music and Dragon Age Inquisition.

Intro

Produced for the title screen of "Don't Space Out"
Inspired by Retro 8-bit space games such as Space Invaders and Asteroids.

Thanks for Stopping By!

Would love to chat, you can contact me at aniwong@gmail.com
Or reach out via my socials below.